Battle Cancer Fit Dublin

Onsite Competition for Teams

Event description

We’ve joined forces with our friends at Filthy 150 to bring the fighting spirit of Battle Cancer to Dublin for the first time.

No qualifiers, no advanced gymnastics, and no extreme standards, our workouts are designed so that professional athletes may compete next to experienced gym-goers, first-timers and cancer survivors. 

Standards are as follows for men/women, all weights are in kilograms:

Kettlebell 24/16, Dumbbell 20/15, Plates 20/15, Worm 60kg (2 Person Plus)

Expect our iconic Battle Cancer live DJ sets, mass warm up and incredible vibe, along with special guests, food vendors and brand partners.

Spectate for free!

If one of the team is injured or unable to compete for any reason, you can just bring a replacement on the day. We only ask that the new athlete or athletes sign a waiver to compete. We cannot change the t-shirt size requested. Teams of four only - no extra substitutes.

Sorry, we don't offer refunds under any circumstances but you’re welcome to sell your ticket to another team.

Scoring: For Time: Fastest is Better | Time Cap: 8

Shuttle Sprint Replay For Time.

Each athlete completes 9 lengths as fast as possible.

Notes:

Each athlete sprints 9 lengths. Each length ends with their hand touching over the line. At the end of their 9th length, the next athlete starts when the previous athlete’s chest is on the floor at the opposite end.

Scoring: For Repetitions: More is Better

Once all athletes have completed their sprint lengths, part B starts.

This is as many reps as possible (AMRAP) with the team working through:

5 Synchro Squats (all 4 athletes)
2 Lengths of Bear Crawl (1 pair at a time)
10 Synchro Squats (all 4 athletes)
2 Lengths of Bear Crawls (1 pair at a time)
15 Synchro Squats (all 4 athletes)
2 Lengths of Bear Crawls (1 pair at a time)
20 Synchro Squats (all 4 athletes)
2 Lengths of Bear Crawls (1 pair at a time)

...and so on. Keep adding 5 reps to synchro squats each round.

Notes:

Synchro Squats. All athletes squat below parallel and back to full extension. The synchronising is at the top of the squat.

Bear Crawl Lengths – 2 athletes bear crawl out and back in their lane. Once they both return and their hands are over the line, the next 2 athletes repeat the same. For a length to count, both athletes must crawl on their hands and feet and 1 hand must cross the line before heading back.

Scoring: For Time: Fastest is Better | Time Cap: 15

*WOD 2 and WOD 3 run back to back to create a 20 minute test.

For Time:

50 Synchro Press (1 athlete using a Kettlebell, 1 athlete using a Dumbbell, 2 athletes resting at any one time)

100 Synchro Plate Ground To Overhead (2 athletes working at a time, 2 resting)

50 Synchro Sit Ups (All 4 athletes working)

100 Dumbbell Snatch (1 athlete working at a time)

50 Synchro Lunges (All 4 athletes working)

100 Partner Jumps (2 athletes working, 2 lying on the floor)

When WOD is completed or time cap is reached, athletes must move all of the equipment to the end of the lane ready for WOD 3.

Notes:

Synchro Press - 1 athlete uses a Kettlebell and the other a Dumbell. Other 2 athletes rest. Athletes can switch in and out as they wish.

Plate Ground To Overhead - 2 athletes at a time while the other 2 rest. The plate must touch the ground and then be locked out overhead. Pairs can switch in and out as often as they wish. The syncronising is at the top (lock out overhead).

Synchro Sit Ups - All 4 athletes touch the floor behind their head and then touch their toes at the same time. Synchronising is on the toes.

Dumbbell Snatch - 1 athlete at a time completes a dumbbell snatch with the dumbbell touching the ground and then locked out overhead. Athletes can switch in and out as often as they wish.

Synchro Lunges - All athletes step with their knee to the ground and then back to full extension alternating legs. Synchronising is at the top at full extension.

Partner Jumps - 2 athletes lay on the floor side by side while the other 2 athletes jump 2 footed together over the laying pair.

When WOD is completed or time cap is reached, athletes must move all of the equipment to the end of the lane ready for WOD 3.

Time cap for WOD 2 is 15 minutes. If not completed by 15 minutes teams move straight into WOD 3. WOD 3 starts at 15 minutes. 

Scoring: For Repetitions: More is Better

5 min As Many Reps As Possible (AMRAP)

Equipment Shift. Each lane has 1 worm, 2 kettlebells, 2 dumbbells and 4 plates.

2 athletes zoned into area A

2 athletes zoned into area B

Notes:

Zone A athletes move all the equipment from the start of zone A to the start of zone B. Zone B athletes can then move all equipment from the start of zone B to the end of zone B.

The worm must be the last item moved and moved via a front rack walking lunge.

Once all the equipment has been moved from the start of Zone A to the end of Zone B, athletes must follow this process for as many rounds as possible in 5 minutes.

(The Worm must always be the last item moves in that zone.)

Worm = 5 points

Each piece of equipment = 1 point

 

Scoring: For Time: Fastest is Better | Time Cap: 10

For Time

30 Worm Burpees (Individual switch until 30 are completed)

Pair A:

Carry Worm Out, 25 Synchro Worm Burpees, Carry Worm back

Pair B:

Carry Worm Out, 20 Synchro Worm Burpees, Carry Worm back

Pair A:

Carry Worm Out, 15 Synchro Worm Burpees, Carry Worm back

Pair B:

Carry Worm Out, 10 Synchro Worm Burpees, Carry Worm back

Pair A:

Carry Worm Out, 5 Synchro Worm Burpees, Carry Worm back

 

30 Synchro Burpees (Individual switch until 30 are completed)

Sprint back to finish

 

Notes:

Worm Burpee - From standing, chest to the ground followed by a 2 footed jump over the worm. Once one rep has been completed the next athlete may start if they wish.

Worm Carry - 1 pair moves the worm from one end of the lane to the other in any way they wish.

Synchro Worm Burpee - 2 Athletes start on opposite sides of the worm. They jump down to chest on the floor, return to their feet and then jump two-footed over the worm to complete the rep. Athletes can tag in and out as often as they wish. The synchronised part is at the jump.

Once the first pair return the next pair complete the next set of reps.