National Fitness Games - UK

Onsite Competition for Teams

Event description

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The National Fitness Games has been formed to redefine the way we classify fitness. We’ve all seen impressive acts of muscular endurance at events and races, but a true test of an individual’s athletic ability should cover the 4 key pillars of fitness:

  • STRENGTH

  • SPEED

  • POWER

  • ENDURANCE

The National Fitness Games is the UK’s Ultimate Team Fitness Competition and offers competitors:

  • A chance to compete in world-class facilities
  • A £10K prize fund
  • Other amazing prizes
  • Elite & Open competition categories
  • Credible fitness challenges created by elite athletes & respected coaches  

The National Fitness Games will crown the fittest teams in the UK with competition categories open to gym enthusiasts of all abilities...

For more information, please visit www.nationalfitnessgames.com.

Enter a team NOW to be part of the UK’s Ultimate Fitness Challenge!

Scoring: For Weight: Heavier is Better

Location

Powerbase Gym

 

Timing

30 minutes per wave:

·       Teams of four – 5-minute briefing (max) with 25-minute time cap for the workout

·       Teams of two – 5-minute briefing (max) with 13-minute time cap for the workout

 

The Workout

·       Each team member has to achieve their best 3 rep max on each of the below exercises:

o   Deadlift

o   Strict press

o   Bench Press

 

Scoring

·       Individuals will have their heaviest successful 3 rep lifts on each of the exercises recorded. The team score will be the total of all of these weights.

·       Teams will be ranked within their categories by the total weights achieved by their team.

 

 

Rules

·       Overall:

o   Exercises have to be completed in the below order, but competitors are allowed to use as much of the time cap per exercise as they like:

 

1.     Deadlift

2.     Strict press

3.     Bench Press

 

o   Individuals are allowed as many attempts per exercise as they wish, but once the team moves on to the next exercise they are unable to go back for further attempts on any of the previous exercises.

o   Teams are responsible for making sure they achieve 3 legal continuous lifts per person per exercise within the allotted time.

o   Collars must be on the bar for it to be declared a successful rep.

o   Only one team member can lift at any one time.

o   Each team will have one bar available for each exercise (3 in total). The dead lift bars will be set up as below and the other two bars will be racked without weight plates:

§  Dead Lift bar for elite Men teams – loaded to 60kg total weight

§  Dead lift bar for all other teams – loaded to 40kg total weight

o   Once a team are ready to move on from an exercise they must remove the plates so that bar is left how they found it ,i.e.:

§  Dead lift bar at 40kg or 60kg

§  Strict press bar empty

§  Bench press bar empty

The team cannot move onto the next exercise until this has taken place

o   Teams are solely responsible for adding plates to the bar – the judge can’t help.

o   All 3 reps of a specific lift have to be completed before the sound of the final hooter for them to count.

o   Teams cannot use plates from another team’s rack.

 

·       Deadlift:

o   The bar must be lifted from the floor.

o   For a complete rep arms and legs must be locked out with the competitor standing tall.

o   The bar must return to a dead stop between each rep with the competitor spending no longer than 3 seconds with the bar in contact with the floor.

o   Judges will call ‘rep’ at the top and bottom of each lift for a successful rep and ‘no rep’ if it was deemed to be a failed lift.

o   Competitors must achieve 3 continuous legal lifts for the weight to be recorded.

o   Chalk & lifting belts are allowed to be used by competitors.

o   Straps and lifting suits are not allowed to be used by competitors.

 

·       Strict Press:

o   The bar must start below the chin and then be pressed above the crown of the head with arms fully locked out.

o   The bar must return to a stationary position below the chin to complete the rep.

o   Legs must remain locked out during all 3 lifts.

o   Judges will call ‘rep’ at the top and bottom of each lift for a successful rep and ‘no rep’ if it was deemed to be a failed lift.

o   Competitors must achieve 3 continuous legal lifts for the weight to be recorded.

 

·       Bench Press:

o   Each lift must start with arms fully locked out with the bar above the chest.

o   The bar must touch the chest, pause and return to fully locked out arm position for a successful rep.

o   Judges will call ‘Go’ at the top of each lift, ‘Press’ at the bottom of the rep when the bar has paused and can be returned to the top of the lift and ‘rep’ once the successful rep has been completed.

o   If the rep has is judged to be a failed lift at any point during the lift the judge will call ‘no rep’.

o   Competitors must achieve 3 continuous legal lifts for the weight to be recorded.

o   Spotters are allowed, but if they make any contact with the bar during the attempt (excluding the un-racking of the bar), the attempt will be called a fail by the judge.

 

·       Any repetitive breaches of the above rules or serious foul play could result in the offending team being disqualified from this workout or the whole event.

 

·       The teams allocated judge, and the head referee will have the final say in all matters of rule breaking.

 

·       Team captain is responsible for signing official the team score sheet.

Scoring: For Repetitions: More is Better

Location               

Sports Hall

 

Timing                   

30 minutes per wave:

·       Teams of four – 5-minute briefing (max) with 25-minute time cap for the workout

·       Teams of two – 5-minute briefing (max) with 13-minute time cap for the workout

 

The Workout

Teams of 4 must complete the below in sequence with only one team member working at any time. Team members can interchange on each station at any time and as many times as they want:

 

·       200 x Burpees

·       then move onto 1600 meters run on a TechnoGym SkillMill

·       then row 2000 meters on a Renegade Air Rower

·       then move onto a Renegade Air Bike for a maximum calorie burn for the remaining duration of the time cap

 

Teams of 2 must complete the below in sequence with only one team member working at any time. Team members can interchange on each station at any time and as many times as they want:

 

·       60 x Burpees

·       then move onto 800 meters run on a TechnoGym SkillMill

·       then row 1000 meters on a Renegade Air Rower

·       then move onto a Renegade Air Bike for a maximum calorie burn for the remaining duration of the time cap

 

·       To record an NFG legal burpee the competitor’s chest must touch the floor, legs are fully extended then jump up so that both feet leave the ground, arms raised overhead, hands clapped together and hips fully extended so body upright.

 

Scoring

·       Each team’s workout score will be how many calories they burn on the Renegade Air Bike.

·       Teams will be ranked within their category by this calorie score.

 

Rules

·       Each time a team breaks any of the below rules they will face a 10 sec non-working penalty which will see them held at or in-between stations:

 

o   All team members must begin the workout behind the start line and only move forward to the first station at the sound of the head referee’s hooter.

o   Only one team member can work at any one time.

o   Teams must move from one station to the next as a whole team and can only move onto the next station after they have completed the required number of reps or distance covered on that particular station.

 

·       Any repetitive breaches of the above rules or serious foul play could result in the offending team being disqualified from this workout or the whole event.

 

·       The teams allocated judge, and the head referee will have the final say in all matters of rule breaking.

 

·       The team captain is responsible for signing official the team score sheet.

Scoring: For Repetitions: More is Better

Location               

Rugby Pitch

 

Timing

30 minutes per wave:

·       5-minute briefing

·       Followed by each team member completing 4 x 1 min workouts. All competitors will move through the stations together with team members taking it in turn to complete their 1-minute workouts.

 

The Workout

·       4 stations for Male Elite Teams:

o   30” Box Jump Overs – 1 minute per competitor

o   22.5kg Alternating Arm Dumbbell Snatch – 1 minute per competitor

o   40kg Stones over wall with jump over wall – 1 minute per competitor

o   100kg Power Bag Drag Shuttles – 1 minute per competitor

 

·       4 stations for Female Elite Team & Social Teams:

o   24” Box Jump Overs – 1 minute per competitor

o   Plate Ground To Overhead (25kg men, 15kg women) - 1 minute per competitor

o   Stones over wall with jump over wall (40kg men, 20kg women) - 1 minute per competitor

o   50kg Power Bag Drag Shuttles – 1 minute per competitor

 

Scoring

·       Box Jumps Overs – the total sum of the number of reps achieved per team member

·       Dumbbell Snatch / Plate GTOH – total sum number of reps achieved per team member

·       Stones over wall with jump over wall – total sum of the number of reps achieved per team member

·       Power Bag Drag – total distance covered by team

·       Team score will be cumulative score by team across the 4 stations.

·       Teams will be ranked within their category by this rep score.

 

Rules

·       General:

o   The team must work in the same order across the 4 stations.

o   Only one team member can work at any one time and must work on their own for the full minute.

 

·       Box Jump Overs:

o   A successful rep must consist of:

§  two foot simultaneous take off

§  two foot simultaneous landing on top of the box

§  any style of dismount and landing on the other side of the box

o   1 rep = jumping from one side of the box, on top of the box and then down on the other side.

o   For a successful rep no body part, other than feet, can touch the box at any time.

 

·       Dumbbell Snatch:

o   The two heads of the dumbbell must touch the ground at the bottom of every rep.

o   Knee, hips, and arms must be locked out at the top of each rep and the dumbbell must be over the middle line of the body on a lockout.

o   Competitors must alternate between arms on reps.

o   Dumbbells must be placed on the ground not dropped after each rep.

o   Dumbbells must be held by the silver handle at all times

o   1 rep = one snatch from the ground to full extension and back to the ground again.

o   If any of the above rules are broken the rep in question will be called a no rep and not counted.

 

·       Plate Ground To Overhead:

o   Plate must touch the ground at the bottom of every rep.

o   Knee, hips and arms must be locked out at the top of each rep and the plate must be over the middle line of the body on lockout.

o   1 rep = one snatch from ground to full extension and back to ground again.

o   If any of the above rules are broken the rep in question will be called a no rep and not counted.

 

·       Stones Over Wall with Jump Over Wall:

o   Stone must be lifted from the ground over the wall and dropped the other side for a successful rep.

o   Competitors have to climb over the wall and repeat the process for each rep.

o   1 rep = stone lifted from the floor and thrown over the wall with the competitor jumping over the wall and landing on the other side.

o   If any of the above rules are broken the rep in question will be called a no rep and not counted.

 

·       Power Bag Drag:

o   Each team member must work for a full minute.

o   Competitors must hold the rope attached to the bag when dragging the bag.

o   Competitors must be facing the bag and move backwards when dragging.

o   The bag must have contact with the ground in some capacity the entire time.

o   The whole bag must be dragged over the line at either end of the course before it can be returned. The judge will call ‘COMPLETE’ to signal that the bag can be turned and dragged the opposite way up the track.

o   If any of the above rules are broken the individual competitor will receive a 10 second non-working penalty.

 

·       Any repetitive breaches of the above rules or serious foul play could result in the offending team being disqualified from this workout or the whole event.

 

·       The teams allocated judge and the head referee will have the final say in all matters of rule breaking.

 

·       The team captain is responsible for signing the official team score sheet.

Scoring: For Time: Fastest is Better | Time Cap: 13

Location               

Rugby Pitch

 

Timing

·       Teams of two – 5-minute briefing (max) with 13-minute time cap for the workout

 

The Workout

·       Each team must complete a set number of rounds of team sprints and object carries. One complete round is classified as the below which must be completed in sequence with team members tagging each other:

 

o   1 team member completes 1 lap of the circuit marked out on half the rugby pitch

o   1 team member moves object A from drop zone 1 to drop zone 2 and sprints back to drop zone 1.

o   1 team member moves object B from drop zone 1 to drop zone 2 and sprints back to drop zone 1.

o   1 team member moves object C from drop zone 1 to drop zone 2 and sprints back to drop zone 1.

o   1 team member sprints from drop zone 1 to drop zone 2, picks up Object A and returns it to drop zone 1.

o   1 team member sprints from drop zone 1 to drop zone 2, picks up Object B and returns it to drop zone 1.

o   1 team member sprints from drop zone 1 to drop zone 2, picks up Object C and returns it to drop zone 1.

o   ROUND COMPLETE – IMMEDIATELY START NEXT ROUND

 

·       The below number of rounds must be completed by each team:

o   Elite Men – 6 rounds

o   Social Teams – 5 rounds

o   Female Teams – 3 rounds

 

·       Objects for Male Elite teams of 4:

o   Object A - RAZE PWR Bale (30kg)

o   Object B - RAZE PWR Keg (40kg)

o   Object C - PWR Stones (50kg)

 

·       Objects for female teams of 2 and open teams of 4:

o   Object A - RAZE PWR Bale (20kg)

o   Object B - RAZE PWR Keg (25kg)

o   Object C - RAZE PWR Stones (30kg)

 

Scoring

·       Each team’s workout score will be the time it took them to complete the target number of rounds.

·       If a team does not complete the target number of rounds by the end of the time cap their progress will be recorded and they will be ranked accordingly.

·       Team’s will be ranked within their category by their time or progress.

 

Rules

·       Each time a team breaks any of the below rules they will face a 10 sec non-working penalty which will see all team members held in their team holding area in between laps. If this penalty is given on the teams last lap they will have 10 seconds added to their finish time:

 

o   All team members must begin the workout in their team holding area

o   Only one team member can work at any one time. When not working all team members must be stationed in their team holding area.

o   Team members must clearly tag their teammate before and after each lap, object carry or object collection. Team members cannot pick up an object or enter the carry lane until this tag has taken place.

o   Lap runners must stay within the marked out course and clearly pass on the outside of each corner flag.

o   Objects A & C can be transported between drop zones by one individual by any means necessary.

o   Object B (the Keg) must be carried with two hands on the keg at all times.

o   Objects must be safely dropped in the allocated drop zones at each end of the course. Objects must be carried over the line (and dropped into designated zones) and not thrown.

o   Objects must be carried and returned in the correct order – Object A through to Object C.

 

·       Any repetitive breaches of the above rules or serious foul play could result in the offending team being disqualified from this workout or the whole event.

 

·       The teams allocated judge, and the head referee will have the final say in all matters of rule breaking.

 

·       The team captain is responsible for signing the official team score sheet.

Scoring: For Time: Fastest is Better | Time Cap: 25

Location               

Rugby Pitch

 

Timing

·       Teams of four – 5-minute briefing (max) with 25-minute time cap for the workout

 

The Workout

·       Each team must complete a set number of rounds of team sprints and object carries. One complete round is classified as the below which must be completed in sequence with team members tagging each other:

 

o   1 team member completes 1 lap of the circuit marked out on half the rugby pitch

o   1 team member moves object A from drop zone 1 to drop zone 2 and sprints back to drop zone 1.

o   1 team member moves object B from drop zone 1 to drop zone 2 and sprints back to drop zone 1.

o   1 team member moves object C from drop zone 1 to drop zone 2 and sprints back to drop zone 1.

o   1 team member sprints from drop zone 1 to drop zone 2, picks up Object A and returns it to drop zone 1.

o   1 team member sprints from drop zone 1 to drop zone 2, picks up Object B and returns it to drop zone 1.

o   1 team member sprints from drop zone 1 to drop zone 2, picks up Object C and returns it to drop zone 1.

o   ROUND COMPLETE – IMMEDIATELY START NEXT ROUND

 

·       The below number of rounds must be completed by each team:

o   Elite Men – 6 rounds

o   Social Teams – 5 rounds

o   Female Teams – 3 rounds

 

·       Objects for Male Elite teams of 4:

o   Object A - RAZE PWR Bale (30kg)

o   Object B - RAZE PWR Keg (40kg)

o   Object C - PWR Stones (50kg)

 

·       Objects for female teams of 2 and open teams of 4:

o   Object A - RAZE PWR Bale (20kg)

o   Object B - RAZE PWR Keg (25kg)

o   Object C - RAZE PWR Stones (30kg)

 

Scoring

·       Each team’s workout score will be the time it took them to complete the target number of rounds.

·       If a team does not complete the target number of rounds by the end of the time cap their progress will be recorded and they will be ranked accordingly.

·       Team’s will be ranked within their category by their time or progress.

 

Rules

·       Each time a team breaks any of the below rules they will face a 10 sec non-working penalty which will see all team members held in their team holding area in between laps. If this penalty is given on the teams last lap they will have 10 seconds added to their finish time:

 

o   All team members must begin the workout in their team holding area

o   Only one team member can work at any one time. When not working all team members must be stationed in their team holding area.

o   Team members must clearly tag their teammate before and after each lap, object carry or object collection. Team members cannot pick up an object or enter the carry lane until this tag has taken place.

o   Lap runners must stay within the marked out course and clearly pass on the outside of each corner flag.

o   Objects A & C can be transported between drop zones by one individual by any means necessary.

o   Object B (the Keg) must be carried with two hands on the keg at all times.

o   Objects must be safely dropped in the allocated drop zones at each end of the course. Objects must be carried over the line (and dropped into designated zones) and not thrown.

o   Objects must be carried and returned in the correct order – Object A through to Object C.

 

·       Any repetitive breaches of the above rules or serious foul play could result in the offending team being disqualified from this workout or the whole event.

 

·       The teams allocated judge, and the head referee will have the final say in all matters of rule breaking.

 

·       The team captain is responsible for signing the official team score sheet.

Scoring: For Repetitions: More is Better

SURPRISE!!

Scoring: For Repetitions: More is Better

SURPRISE!!!